The wall is thin here. Something is on the other side: .
Mark this space as a room. Press a number.
Report a Bug. What happened? Where you are and the game's version go with it.
What the warren can read. Only the Bright read.
The Prologue and Act 1 · First Versions, for Helene
You were made in a lab. So were the things hunting you. Begin the Story starts with the memories. Open Meadow is the old sandbox: the hop, the fox, the silence and the warren with no story at all.
| W A S D | Move. Hold a direction and Solar keeps hopping. |
|---|---|
| Space | Hop. Press it again just as Solar lands to chain hops, faster each time, up to six. |
| Shift | Bolt: run flat out. It drains stamina, and at empty Solar is Winded for two seconds. |
| Shift with A or D | Dodge: a hard sideways jink. |
| X, in the air | Binky: the joy jump. Do it early in a hop, or Solar lands mid-twist. |
| F | Thump. Watch the rabbit by the warren hole. |
| Hold C | Listen. The world goes quiet and every sound becomes a ring. |
| Left mouse | Kick: Solar turns its back on the fox and drives out with both hind legs. Strongest from behind it. |
| Right mouse | Box: a flurry of forepaws, face to face. It makes the fox's next attack come later. |
| Q | Bite: quick and short, and it bleeds. |
| Hold R | Stand: refuse to run. Fear holds still, and after half a second planted your Kick does double. |
| Tab | Lock on to the fox: the camera keeps it in view, and a ring under it shows which way it faces. |
| Hold F, press 1 to 4 | Orders for your Bolt: 1 Follow, 2 Hold, 3 Flank, 4 Fall Back. A quick double F is the rally. |
| K | Switch between kit-size and Grown Solar. A kit cannot fight, and nothing ever targets a kit. |
| Into the warren | Hop into the left-hand hole in the red bank. Underground: W and S crawl, A and D turn, drag the mouse to look up and down. |
| Hold E | Dig the earth ahead, bite by bite. With Space, dig up; with Shift, dig down. On the surface, E reads a sign, speaks to a rabbit, and drags salvage. |
| Hold G | Graze. |
| H | The Word Hoard: every letter and word the warren can read, the card from the cage, and the Long Wall. |
| M, then 1 to 9 | Mark the space you are in as a room: Sleeping Room, Nursery, Deep Refuge, Long Wall, Listening Room, Store, Garden, Bolt-hole, False Tunnel. |
| B | Warren View: the bank cut away so you can see every tunnel and room. Drag to turn it, scroll to come closer. B again to go back. |
| Drag the mouse | Look around. |
| F8 | Report a Bug. |
| F10 | The Feel Panel: move the hop numbers yourself. (On a Mac you may need to hold fn, or use the button.) |
| Esc | Pause and come back to this card. |
On This Computer's Game Server
Sounds are stand-ins made by the computer until the real ones are recorded. Everything here is a first number, and only you can say if it feels right.
The hop is as you left it. The Feel Panel still works if you want to change it.
Move a slider, then click the meadow and hop. The number in brackets is the design's. Copy puts every value on the clipboard so you can paste it to Evan.
Solar has taken a heavy hit. If you say yes, every healed wound leaves a pale line in Solar's coat. If you say no, scars are kept on Solar's record and never shown on the coat. You will only be asked once.
Try opening the file in Google Chrome. If it still does not start, tell Evan what computer and browser you used.